Ryan ACore Programming — The BossIts … its finally over. After 3 unique scripts, ~500 LoC, 0 showers, and 3 days of getting the mechanics and bugs out of the boss fight…Apr 25, 2021Apr 25, 2021
Ryan ACore Programming — RAMMING SPEED!Todays focus was creating a system where if an enemy gets within range, an indicator will display, and the enemy will attempt to ram the…Apr 22, 2021Apr 22, 2021
Ryan ACore Programming: New Enemy — Artillery!Adding in a new enemy was fun. Difficult, but fun. The biggest challenge I faced was connecting a new enemy into the code, while having…Apr 20, 2021Apr 20, 2021
Ryan ACore Programming: Player Ammo counter & Wave System!Oof — its been a rough few days. Trying to get your brain to focus on creating a Wave system while fighting a sinus infection is not easy…Apr 20, 2021Apr 20, 2021
Ryan ACore Programming: Enemy MovementWell this was a fun challenge to tackle. I decided to add some “controlled randomness” to the movement of the enemies.Apr 16, 2021Apr 16, 2021
Ryan AFramework — New Health Upgrade & Unique Secondary Weapon Pickup!Adding in a health powerup was a no brainer — we need to give the players a chance to survive. However, thinking of a unique new weapon…Apr 15, 2021Apr 15, 2021
Ryan AFramework — Ammo Counter & Collectable!Apparently laser power is in short supply in the future of space battles, so we’re implementing a counter to keep track of your available…Apr 13, 2021Apr 13, 2021
Ryan AFramework Start— and a rise from the ashes.Well, this weekend was an unfortunate one. I somehow managed to delete my entire project when uploading to git. Lesson learned — always…Apr 13, 2021Apr 13, 2021
Ryan ASpace Shooter update!Well we’ve gone from boxes and cylinders in a void, to actual somewhat looking space ships in a somewhat looking galaxy!Apr 9, 2021Apr 9, 2021