Core Programming — RAMMING SPEED!
Todays focus was creating a system where if an enemy gets within range, an indicator will display, and the enemy will attempt to ram the player!
We’ve also introduced a new enemy called the Avoider. It dodges your laser shots when its unique thrusters are activated! The mechanic behind this one is that it find the nearest player lasers, checks their distance and potential to hit them, and determines which direction is best to dodge.
Next up — THE BOSS!